Craps Rules
Part of learning the rules of craps is learning how the sessions work. Another part of learning the rules of craps is learning which are the good bets and which are the bad ones. Then there is simply learning how to place the bets. If you can combine this with a good strategy for bankrolling, you will be off to a great start.
Most people are wondering many things when they think about the rules of playing craps. Some of the initial things they think about are which bets they can make, how they will go about making them, and when they can make them. They will be thinking about which are the good bets and how they can combine them with other bets to make them even better. The main thoughts would be directed toward whether or not there exist any strategies are techniques that will increase their chances at winning.
You can refer to the pages that deal with the best and the worst bets to learn more about this. These pages discuss how and when to make these bets and whether or not it is a good idea to do so.
When it comes to combining bets, craps starts to get tricky. It is common for people to bet one way and they try to bet another way at the same time to hedge their bet. An example might be if you were to bet $5 on a coin coming up heads, but getting nervous and placing a second bet of say $2 that it would come up tails. In this case if it were to come up heads you would win $5 but you would also lose $2 making a net gain of $3. if on the other hand, it were to come up tails, then you would win $2 but lose $5. So now you have contained your loses to only $3 rather than the entire 5 dollars. This is what you do when you hedge your bet. This idea of hedging one’s bet is described in more detail on the page devoted to an understanding of bet hedging.
so according to the rules of craps you can actually place bets that oppose one another. Although you may be able in many cases to remove bets during the course of play, you are not usually allowed to alter a bet part of the way through a play. In most cases casino dealers are helpful if you make a mistake and allow you to learn from them. if you are playing online however, you can't make mistakes. The software is designed to not allow you to place a bet improperly. The rules of craps generally come down to governing the placing of each individual bet, determining how and when you are allowed to place them.
You should first consider the rules governing the 'come-out roll'. In the event that the first role of the dice comes up a seven or an eleven, the pass line wins and the don't pass line less. This is called throwing a natural. At this point the round is completed. In the event that the role comes out a 2, 3, or 12 (which is referred to as 'craps') the pass line is the loser and the don't pass line the winner, or it ties. When the role comes up a twelve, the don't pass bet is a tie.
if the first or come out role comes up a 4, a 5, a 6, an 8, a 9, or a 10, then the number is referred to as the point. Now the point is indicated by the dealer’s placing the little puck with the ON side up over that number as it appears on the felt table. This has the effect of letting the players know that the session is in play and which number is the point. Previous to this placing of the puck by the dealer on the point number, the puck had been placed just off of the table with the OFF side showing. At this point the pass line or don't pass line bets are in a state of flux waiting for the next throw of the dice (or throws) to decide what will be their outcome.
The dice shooter now continues to role the dice until one of two things takes place. If the number that has been set as the point comes up they have made the point and this is a win. Then the pass line bettors win while the don't pass bettors are losers. If however, instead of this, a seven were to come up before the point number was thrown, it is a lose and is called sevening out. Those who win are the ones who but against such as the don't pass line bettors. The pass line bettors lose. In both cases the round is over. Craps rules that determine the outcome of the come-out role establish the pace and state of the game for other bets.
Craps Bets
Pass Line Bet: A Pass Line bet is made by placing chips in the Pass Line box. Once the shooter picks up the dice for the first time and makes a bet, the first dice roll is called the Come Out roll. If the Come Out roll is 7 or 11, then the Pass Line bet wins. If the Come Out roll is 2,3 or 12, the Pass Line bet loses. If any other number is rolled, it becomes the Point number. In such a case, the dealer moves the chips from the Pass Line box to the relevant number on the craps table. Hereafter, the Pass Line bet will only win if the shooter rolls the Point number before rolling a 7 or 11. If a 7 or 11 are rolled before the Point number, the bet is lost and the chips are removed from the table.
Don’t Pass Line Bet: This bet works in the opposite manner as Pass Line bets. Chips are placed in the Don’t Pass Bar and the bet must be made at the beginning of a new game in which the crapshooter will be throwing the dice for the first time. If the shooter throws a 7 or 11 in his Come Out roll, then Don’t Pass Line bets is lost. If the Come Out roll, however, is a 3, then the bet is won. If a double one or double six is rolled, it does not count on the Come Out roll, turning the next roll into the Come Out roll. Any other number produced on the Come Out roll becomes the Point. When the Point is determined, the dealer moves the Don’t Pass bet onto the relevant number, and if the shooter rolls the point again before a 7 or 11, the Don’t Pass Line bet loses. If a 7 or 11 is rolled before the Point, then the Don’t Pass Line bet wins.
Come Bet: Unlike Pass and Don’t Pass bets, which are made at the start of the shooter’s game, a Come Bet can be made at any point during a shooter’s game. Chips are placed in the Come Box and the next roll of dice becomes the Come Out roll for the Come bet. If the shooter rolls 7 or 11 on the Come Out roll the Come bet wins. If 2,3 or 12 is rolled straight after a Come Wager is made, the bet is lost. Any other number will be made the Point. If the Point is rolled a second time before a 7 or 11 is rolled, the Come bet wins. If a 7 or 11 is hit before the Point, the Come bet is removed from the table.
Don’t Come Bet: The Don’t Come bet is similar to the Don’t Pass Line bet except that a Don’t Come bet can be made during any point in the game by placing chips on the Don’t Come Bar. The next roll of dice becomes the Come Out roll for this wager and if a 7 or 11 is thrown, the bet loses. If a 3 is rolled, however, the bet wins. All the other rolled numbers become Point numbers and if they are rolled again before rolling a 7 or 11, the Don’t Come bet is lost. If a 7 or 11 is rolled before the Point number, the Don’t Come bet wins.
Place Bet: A Place bet is made once the Point number has been determined and can be made during any point in the game. The Place bet is made by placing chips on the 4,5,6,8,9 or 10 box numbers. Once the bet has been placed, if the indicated number is rolled before a 7, the Place bet wins. However, if a 7 is rolled before the Place bet number, then it loses. The odds vary according to the selected number – 4 or 10 have 9:5 odds; 5 or 9 have 7:5 odds; 6 or 8 have 7:6 odds.
Odds Bet (also known as Free Odds): Odds bets are strategic bets and offer some of the best odds in the casino world. These bets are made as supplementary bets to Pass, Don’t Pass, Come and Don’t Come bets – an increase in the wager amount of an original bet. To make a Free Odds bet, the Point number must already be established and the dealer must have moved original bets onto the craps table. The bet is made by placing more chips on top of one’s original bet. Please note that these bets can be removed or decreased anytime. However, because these bets offer some of the best odds and are to the player's advantage, it's recommended that these are not removed or reduced.
Field Bet: This bet is the easiest to understand on the craps table and can be placed at any time during the shooter’s game. The Field bet is determined with a single roll. After the bet is made, if 2,3,4,9,10,11 or 12 are rolled, then the Field bet wins. The Field bet loses if a 5,6,7 or 8 is rolled.
Buy Bet: A Buy bet, like a Place bet, is made on numbers 4,5,6,8,9 or 10 after the Point number has been determined. If one of the selected numbers is rolled before a 7 then the Buy bet wins. The Buy bet has a 5% commission fee slapped on it, but the bet returns better odds than the Place bet, depending on the selected number.
Lay Bet: The Lay bet is also made on box numbers at any time in the game, and is also charged a 5% commission fee. The Lay bet is similar to the Don’t Come bet because it also hopes to hit a 7 before the select number is rolled. The Lay bet is made by placing chips on 4,5,6,8,9 or 10 in the Come Box. If the number is rolled before a 7 is rolled, then the bet is lost.
Proposition Bets: Proposition bets are like Field bets because they are also determined by a single dice roll. A bet is made by placing a chip in one of the Proposition bet boxes and the next roll of dice determines success or failure. If a bet is placed in the Any Seven box it is for a seven to be rolled; Any Craps box is for a 2, 3 or 12 to be rolled; Eleven is for an eleven to be rolled; Ace Deuce is for a 3 to be rolled; Aces of Boxcars if a 2 or 12 is rolled; and Horn Bets for a 2, 3, 11 and 12 to be rolled.
- Big 6 and Big 8 Bet: Do not play the Big 6 or Big 8 bets. You are better off to place the 6 and 8.
- Any Seven Bet: A bet that the next roll of the dice will be 7. It is set on any one roll of the dice in the "Seven" field on the craps table. If 7 is rolled, you'll win 4 times your bet.
- Any 11 Bet: A bet that the next roll of the dice will be 11. It is set on any one roll of the dice in the box on the craps table containing the two pictured dice that add to 11. If 11 is rolled, you'll win 15 times your bet.
- Any Craps Bet: A bet that the next roll of the dice will be 2, 3 or 12. It is set on any one roll of the dice in the "Any Craps" field on the craps table. If 2, 3, or 12 is rolled, you'll win 7 times your bet.
- Horn Bet: A bet that the next roll of the dice will be either 2, 3, 11 or 12. It is a one roll bet that adds up to either to 2, 3, 11 or 12. A winning horn bet pays 15 to 1 on numbers 3 and 11 and 30 to 1 on numbers 2 and 12.
- Hop Bet: A one roll bet usually made on a combination of the dice not offered on the one roll bets. For example, [5][5] "hopping" is a bet that two fives called a hard ten, will be thrown on the very next roll.
- C & E Bet: The C bet is placed directly on the letter C which stands for "any Craps" bet and is exactly the same as placing a bet on the "any Craps" bet. The E bet is placed directly on the letter E which stands for "any 11" bet.
- C & E Split Bet: A C and E split bet is placed between the letters C & E on they craps table.
- Hardway Bets: A Hardway bet is a bet that the two dice will show the same number and can be either 4, 6, 8 or 10. If the seven has been rolled then the Hardway bet is lost. When a double four is thrown, for example, the result is known as a hard eight.
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